Educative Robotics and Coding

Educative Robotics and Coding


The training course is addressed to primary and secondary school teachers, school directors and IT coordinators and all teaching staff in general who wish to acquire the needed skills for applying coding and robotics with educational purposes. This course aims to introduce participants to the Arduino software; all students love working with Arduino, it’s innovative, user friendly and easy to understand and a great way to start learning more about electronics and robotics. This 5days course will use both theoretical and practical sessions to teach the basic skills needed to introduce to the Arduino software and C++ coding language.
By the end of the course you will have all the skills required for your own Arduino project, and we will give you an Arduino set and all the different parts needed to do it for yourself.

Main Aims

-Provide teachers with practical ideas on how they can incorporate technology
into their lessons;
-Promote basic training on topics such as controls, automatisms, robots and
programmable machines;
-Familiarize teachers with current use of robotics and coding in nowadays
education trends;
-Providing innovative ways of teaching STEM (Science, Technology, Engineering
and Mathematics) using problem solving, object analysis, use of scales…
-Promote new digital competences among teachers;
-Developing actively and constructively students’ involvement in the work at
class using coding and robotics;
-Enlarge teachers technic vocabulary and familiarize them with different
programming languages;
-Exchanging experiences in cooperative and collaborative learning process as
long as in creativity and innovation;
-Sharing of good practice in teaching and learning, using coding and robotics,
enabling teachers to become confident and competent enough to create an
interactive classroom experience for their students.

The educational programme will be re-organised accordingly to the professional needs of our partners. All courses proposed will pass through an accurate assesment of needs, goals and learning outputs. This process will be enhanced before every partnership request as the daily schedule.

Main topics

  • Educational communication
  • Practical work: creating an interactive presentation with open source
  • Introduction to web design
  • Empowering the students to use blogs to create portfolios and record learning outcomes
  •  ICT tools for a more effective and engaging classroom management
  • How to effortlessly switch to non-traditional teaching and interact with your students
  • Practical work: assessing the knowledge and understanding of the students in real-time
  • Practical work: creating and running a digital learning group game
  • Practical work: digitally recapping a concept
  • Introduction to e-learning, blended learning and flipped classroom
  • Practical work: creating an e-learning classroom page
  • Practical work: creating and administering a quiz and an assignment
  • Practical work: awarding a learning badge and entering a grade
  • Practical work: communicating with students and parents
  • How to create a lesson around a video
  • Practical work: adding questions and discussion prompts to a video
  • Additional ICT tools, apps and web solutions that can be used in teaching and education
  • Tailored practice based on the participants learning needs and expectations

20/24/28/40 hours 
Course location: Infol – Innovation Training Orientation and Employment
Site: Rome, Athens
Number of days of training: 5/6/7/10
Lesson time: 4 hours 
Language of instruction: English , French, Turkish, Italian, Spanish,Bulgarian, Romanian. 
Participation fee:send mail to [email protected]


The course will combine theory input and discussion with analysis of practical incidents with the purpose of finding out different possible solutions. The methodology used is mainly content-based language instruction (communication through specific content).Text discussion, oral presentation and discussion, role-playing, self- and meta-reflection, debating and group interaction will be the strategies more frequently used.

  • Active methodologies
  • Role playing
  • Simulations
  • New technologies
  • Visits/workshops in educational institutions as schools, universities, educational centers, and companies


  • Europass Mobility
  • Certificate of Attendance